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COMP 521 Modern Computer Games (4 credits)

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Offered by: Computer Science (Faculty of Science)

Overview

Computer Science (Sci) : Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.

Terms: Fall 2017

Instructors: Verbrugge, Clark (Fall)

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